Agenda
Playing to Win ‘08: The Business and Social Frontiers of Videogames
Friday, April 4 7:30–8:30 a.m. Registration: coffee and pastries 8:30–8:45 Welcome: Douglas A. Anderson, Dean, College of Communications 8:45–9:30 Speaker: Mr. David Bickham, Ph.D.
Center on Media and Child Health, Boston, MA
Deans Hall I
9:30–10:45 Track 1.1 Law on the Frontiers of Videogames
Chair: Robert M. Frieden, J.D.
Pioneers Chair in Telecommunications; The Pennsylvania State University(Deans Hall I)
Can A Law Limiting Minors' Access to Violent Video Games Ever Pass Constitutional Muster?: An Analysis of the Failings and High Costs of Prior Legislative Efforts
Clay Calvert and Robert Richards; The Pennsylvania State University
Censorship of Videogames – The New Battlefront for Free Expression
Lawrence Walters and Garrou Weston; DeWitt & Walters
Consumer Perspectives on Videogames
Dennis McCauley; Game Politics.Com, Entertainment Consumers Association
Public Policy in the Virtual World: Imagining How It Could Curb Your w00t
John Bagby; The Pennsylvania State University
10:45–11:00 Coffee break
11:00 a.m.–12:15 p.m. Track 2.1 Teaching, Learning and Videogames
Chair: TBA
(Deans Hall I)
Motivation and Its Relationship to the Design of Educational Games
Brett Bixler; The Pennsylvania State University
Creating a University-Wide Educational Gaming Initiative at Penn State
Barton Pursel; The Pennsylvania State University
Gaming For Girls: An Action-Research Intervention
Andrea Tapia, Magy Seif El Nasr, Ibrahim Yucel, and Bridget Blodgett; The Pennsylvania State University and Simon Fraser University
An Art Revolution: Game Development and Art Education
Ryan Patton and Robert Sweeny; The Pennsylvania State University and Indiana University of Pennsylvania
12:30–2:00 Lunch
Speaker: Mr. Adam Thierer
Senior Fellow and Director
Center for Digital Media Freedom Progress & Freedom Foundation
Deans Hall II
2:00–3:15 Track 1.2 Emerging Issues in the Videogame Business
Chair: Jason Della Rocca, Executive Director, International Game Developers Association
(Deans Hall I)
Experiential/Branded Marketing
Shelby Hunt; Rogue Gaming, LLC
Killer7 Punk[ed]: Authorship in Commercial Videogames
Nathaniel Berger; Ohio University
Narratives of War: Piracy, Copyright, Patents, and Other Fables for the Videogame Industry
Anna Massiou; Fernandez & Associates
The "Korean Wave": The Structure and Issues of the Korean Online Game Industry
Eun-A Park; The Pennsylvania State University
3:15–3:30 Coffee break 3:30–4:45 Track 2.2 The Real and the Virtual Converge
Chair: TBA
(Deans Hall I)
Blurring the Lines—The Virtuality of Human Reality
Gerald Santoro; The Pennsylvania State University
The Shape of Protest Actions in Virtual Worlds
Bridget Blodgett; The Pennsylvania State University
Visualizing Desire: Video Games in a Comparative Framework
Edward Wesp; Western New England College
Successful Virtual Teams: What Work Teams Can Learn From Online Gaming Teams
Kevin Morgan; The Pennsylvania State University
4:45–5:30 Speaker: Mr. Michael Gallagher
CEO
Entertainment Software Association
Deans Hall I
5:30 Day 1 sessions end; dinner on your own; time for networking
Saturday, April 5 8:30–9:00 a.m. Coffee and pastries; late registration 9:00–9:15 Housekeeping announcements
Introduction of Speaker: Mr. Jorge Schement, Ph.D.
Distinguished Professor of Telecommunications, Co-Director
Institute for Information Policy
9:15–10:30 Speaker: Mr. Scott Forbes, J.D., Ph.D.
Director, Technology Ventures
General Electric
Deans Hall I
10:30–10:45 Coffee break 10:45 a.m.–noon Track 1.3: User Participation in the Metaverse
Chair: Andrea Tapia
Assistant Professor, College of Information Sciences and Technology; The Pennsylvania State University
(Deans Hall I)
Video Gaming and Text Messaging, the Merging of Technologies
Wayne Rasanen; IN10DID, Inc.
Amateur Armada: The Brave New Whirled of user-Generated Content
John Demos; Three Rings Design
Participating in the Visual: An Exploratory Study of Fanart Communities in "World of Warcraft"
Michael Colibraro; The Pennsylvania State University
noon–1:30 p.m. Speakers: Ms. Jen McNamara and Mr. Josh Johns
Director, Strategic Partnerships and Director of Marketing
Breakaway Games Ltd.
Deans Hall II
1:30–3:00 Track 2.3 Links to the Future
Chair: TBA
(Deans Hall I)
Lessons from GlaDoS: A Design Breakdown of "Portal"
Ibrahim Yucel; The Pennsylvania State University
Designing Fantasy Sports Games to Support Statistical Reasoning
Brian Smith, Priya Sharma, Goknur Akilli Kaplan, Kyu Yon Lim, KyoungNa Kim, Toru Fukimoto, and Paula Hooper; The Pennsylvania State University and Cambridge, MA
Physical Computing and Game Art
Matt Kenyon and Ryan Patton; The Pennsylvania State University
3:00–3:15 Coffee break 3:15–4:30 Student Panel
Chair, Michael Todd, graduate student; The Pennsylvania State University
(Deans Hall I)
Chris Toula, graduate student, The Pennsylvania State University
Andrew Boyan and Matthew Grizzard, graduate students, Michigan State University
Gina Cherundolo*, undergraduate student, The Pennsylvania State University
Seth Sivak, graduate student*, Carnegie Mellon University
4:30–5:15 Speaker: Ms. Jen MacLean
Vice President and General Manager, Games
Comcast Interactive Media
Deans Hall I
*invited, awaiting confirmation
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